Immersive Experience - Lasts approx. 80' / 2023
Ugly
Immersive theatre at Hope Alkazar combining live performance with anamorphic projection and real-time TouchDesigner visuals across an 80-minute run.
- Client
- XTOPIA
- Tools
- TouchDesigner
Defektu / Creative Technology
I'm Çağatay Güçlü Pronunciation Guide Easy: Chata-tie Gooch-loo Medium: Chaah-ta-tay Gyüch-lü Expert (IPA): /t͡ʃaː.ta.j ɟyt͡ʃ.ly/ Nightmare: Saying it confidently in front of a Turk. , known as Defektu online — a creative technologist building generative visuals, interactive installations, projection systems, and production-ready TouchDesigner workflows for works that need to hold up in rehearsal, calibration, and public presentation. Explore selected work or get in touch.
Selected Work
Selected projects where the visual language, technical system, and venue conditions had to be designed together.
Immersive Experience - Lasts approx. 80' / 2023
Immersive theatre at Hope Alkazar combining live performance with anamorphic projection and real-time TouchDesigner visuals across an 80-minute run.
Audiovisual Installation, 9 ch 4k video + 9 ch audio, 6"20'. / 2022
Nine-channel audiovisual installation combining AI, motion capture, and live improvisation into a synchronized spiral of video and sound.
Selected work / 2022
Ten-minute immersive installation at Hall des Lumières NYC: real-time TouchDesigner visuals traced from movement, rendered across walls, floor, and ceiling.
Immersive Experience / 2021
Interactive installation where visitor movement steers real-time sound and visuals via LiDAR and TouchDesigner, with immediate, immersive response.
Working Modes
TouchDesigner, Resolume, sensors, playback logic, and show-control setups that stay adjustable on site.
Projection mapping, immersive rooms, anamorphic viewpoints, and visual systems designed around architecture.
Code, data, motion, and AI-assisted image pipelines shaped into production-ready visual language.
Selected Signals
Want the full archive? Browse more studio collaborations, archive pieces, and early experiments.