Working Definitions
Creative Technology Glossary
Plain-language definitions for tools, methods, and production terms I use in creative technology work. The goal is to keep terminology clear across the portfolio, project pages, and process notes.
TouchDesigner
A real-time node-based environment for building visuals, interactive systems, and show-control logic. I use it when a project needs live input, fast iteration, or visuals that can change during rehearsal and installation.
Projection Mapping
The process of adapting image, scale, and perspective to architecture or objects. In immersive environments, it is the bridge between a flat visual system and the physical room.
Anamorphic Camera System
A camera and projection setup that makes an image read correctly from a specific viewing position. It is useful when a room, stage, or wall surface needs to behave like one composed visual frame.
Sweet Spot
The viewing position where an anamorphic or mapped visual reads most clearly. It matters in theatre and installation work because the audience, camera, projector, and architecture rarely share the same ideal perspective.
Projection Blending & Resolume Handoff
Projection blending makes multiple projectors feel like one continuous image. A Resolume handoff is sometimes the practical step of moving a mapping setup into a playback/operator environment while preserving placement, blend, and show reliability.
Node-Based Show Control
A way of building live systems where cues, scenes, inputs, and outputs stay visible and adjustable. It is useful when the system needs to evolve during rehearsals, calibration, and performance.
TouchDesigner for Immersive Theatre
In theatre contexts, TouchDesigner keeps the visual system adjustable. Scene changes, animation cues, projection behavior, and visual responses can be tuned in real time instead of waiting for offline renders.
AI Video Synthesis & Stable Diffusion
AI video synthesis uses prompts, datasets, image sequences, and model outputs as visual material. In production, these tools work best as part of an art-direction pipeline rather than as a replacement for one.
Motion Capture (Mocap) & Kinect Integration
Motion capture and Kinect-style tracking translate body movement into data that visuals can react to. They are useful when an installation needs physical presence, immediacy, or audience participation.
Creative Coding & Data Visualization
Creative coding turns technical logic into visual language. Data visualization adds structure: archives, movement, sound, or live signals become forms that people can read, compare, or feel.
Unity / Real-time Rendering
Unity and real-time rendering workflows are useful when interactive scenes need spatial logic, 3D environments, or application-style deployment instead of a fixed rendered timeline.
Max MSP
A practical environment for sound, control, and signal-based thinking. In audiovisual workflows, it can connect musical structure with responsive visual systems.
Workshop Mindset
A teaching approach based on signal flow: where input enters the system, what it changes, and how small parameter changes affect the whole experience.
For applied examples, browse selected works or the FAQ.