Services

Workshops and Training

TouchDesigner and interactive visuals taught through signal flow, not node trivia.

Most tool workshops teach which node connects to which node. That knowledge expires fast and does not transfer when the software updates or the project looks different from the tutorial.

I teach the other thing: where a signal enters the system, what it becomes, which parameter it affects, and how the audience eventually feels it. That framing survives version changes and moves between tools, which is the only thing worth teaching in a field that re-tools every two years.

I have run 'Interactive Visuals and TouchDesigner' as a workshop instructor at Osmangazi University and spoken on 'Introduction to Generative Visuals', alongside event and maker-community work with PechaKucha Nights, Mini Maker Faire, and Make: Türkiye.

What you get

  • Workshop designed around your group's actual level and goals
  • Working project files participants keep and can build on
  • Signal-flow framing that transfers beyond one piece of software
  • Real production examples and the constraints that shaped them
  • Follow-up material for continued practice

How it runs

  1. 01

    Scoping

    Who is in the room, what they already know, what they need to be able to do afterwards, and how much time there actually is.

  2. 02

    Curriculum design

    Built for your group rather than delivered from a fixed deck. A studio team and a first-year class need genuinely different sessions.

  3. 03

    Delivery

    Hands-on, built around participants making something that runs rather than watching a screen.

  4. 04

    Follow-up

    Files, references, and next steps so the session does not evaporate the week after.

Good fit for

  • Universities and design schools — interaction, media, and design programmes
  • Studio and agency teams adding real-time capability in-house
  • Production teams who inherited a TouchDesigner system and need to run it
  • Festivals, maker events, and cultural institutions running public programmes

Not a good fit for

  • Certification programmes or formal accreditation
  • Very large lecture formats where nobody gets hands on a machine
  • Groups expecting a full professional skillset in a single afternoon

Ways to work together

Where this has been done

Public projects that show this work in practice, with credits and venues.

Trace

Interactive installation where visitor movement steers real-time sound and visuals via LiDAR and TouchDesigner, with immediate, immersive response.

View case study →

Ugly

Immersive theatre at Hope Alkazar combining live performance with anamorphic projection and real-time TouchDesigner visuals across an 80-minute run.

View case study →

Common questions

What language do you teach in?

Turkish or English, whichever suits the group.

Do participants need prior experience?

Not necessarily, but the session is designed around whatever level is actually in the room. Mixed-level groups work as long as I know in advance — a room where half the people are lost and half are bored is a scoping failure, not a participant problem.

Can you run it remotely?

Yes, though hands-on sessions work noticeably better in person, especially anything involving sensors or projection. For pure software topics, remote is fine.

What do participants need to bring?

A machine capable of running TouchDesigner, which for most topics means a reasonably recent GPU. I send specifications ahead of time — sorting this out in the first hour of a workshop wastes the part of the day people came for.

Have something like this coming up?

Send the rough scope, the venue, and the dates. If it is not a good fit I will say so, and where I can I will point you to someone better placed.

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