Single-session workshop
Half day to two days, on site or remote. Good for introductions and specific techniques.
Services
TouchDesigner and interactive visuals taught through signal flow, not node trivia.
Most tool workshops teach which node connects to which node. That knowledge expires fast and does not transfer when the software updates or the project looks different from the tutorial.
I teach the other thing: where a signal enters the system, what it becomes, which parameter it affects, and how the audience eventually feels it. That framing survives version changes and moves between tools, which is the only thing worth teaching in a field that re-tools every two years.
I have run 'Interactive Visuals and TouchDesigner' as a workshop instructor at Osmangazi University and spoken on 'Introduction to Generative Visuals', alongside event and maker-community work with PechaKucha Nights, Mini Maker Faire, and Make: Türkiye.
Who is in the room, what they already know, what they need to be able to do afterwards, and how much time there actually is.
Built for your group rather than delivered from a fixed deck. A studio team and a first-year class need genuinely different sessions.
Hands-on, built around participants making something that runs rather than watching a screen.
Files, references, and next steps so the session does not evaporate the week after.
Half day to two days, on site or remote. Good for introductions and specific techniques.
A sequence across weeks, for groups building real capability rather than sampling a tool.
Focused training for a studio team taking over a specific system or adding real-time to their pipeline.
Conference and event talks on creative technology, generative visuals, and immersive production.
Public projects that show this work in practice, with credits and venues.
Interactive installation where visitor movement steers real-time sound and visuals via LiDAR and TouchDesigner, with immediate, immersive response.
View case study →Immersive theatre at Hope Alkazar combining live performance with anamorphic projection and real-time TouchDesigner visuals across an 80-minute run.
View case study →Turkish or English, whichever suits the group.
Not necessarily, but the session is designed around whatever level is actually in the room. Mixed-level groups work as long as I know in advance — a room where half the people are lost and half are bored is a scoping failure, not a participant problem.
Yes, though hands-on sessions work noticeably better in person, especially anything involving sensors or projection. For pure software topics, remote is fine.
A machine capable of running TouchDesigner, which for most topics means a reasonably recent GPU. I send specifications ahead of time — sorting this out in the first hour of a workshop wastes the part of the day people came for.
Send the rough scope, the venue, and the dates. If it is not a good fit I will say so, and where I can I will point you to someone better placed.
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